AI Insights · Timothy · April 2023
Top 5 Ultracasual Games in the Netherlands: Q1 2023 Performance
Discover the performance trends of the top 5 ultracasual games in the Netherlands for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the ultracasual gaming market in the Netherlands showcased some intriguing trends. Here’s a detailed look at the performance of the top 5 ultracasual games on a unified platform, according to data from Sensor Tower.
Diamond Painting ASMR Coloring by Crazy Labs experienced fluctuations in its weekly revenue, starting at $117 in the final week of December and gradually decreasing to $83 by the end of March. Weekly downloads saw a significant drop from 2.4K in late December to 632 by the end of Q1. The active user base also declined from 4.3K to around 1.4K during the same period.
Draw it from Kwalee Ltd had an initial peak in weekly revenue at $101 in early January, which then varied between $39 and $82 throughout the quarter. Downloads started strong at 5.7K in late December but dropped to 2.5K by the end of March. Active users mirrored this trend, beginning at 12.3K and ending at 6.3K.
Slime it: Slime Game Simulator by Slime4Fun showed a more modest revenue pattern, with earnings ranging from $14 to $190 over the quarter. Although there were no significant downloads reported, the app maintained a steady active user count, starting at 722 and ending at 575.
Dot to Dot: Connect the Dots from Dot to Dot s.r.o. had a relatively stable revenue stream, peaking at $80 in early January and fluctuating around $20 to $64 thereafter. Downloads were consistent, starting at 627 and maintaining around 469 by the end of March. Active users remained steady, starting at 999 and ending at 858.
Balls'n Ropes from Rollic Games saw a significant increase in active users, beginning at 21.7K in late December and climbing to 38.1K by the end of March. Revenue showed a similar upward trend, starting at $15 and reaching $69. Downloads peaked at 7.7K in mid-February but settled at around 2.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.